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First year University project from 2017. Built in Construct2 for Games Design course.

Scrapland is an action platforming game set in a world built from scrap metal, a useful but finite resource. Take control of a construction robot trying to protect it's world from attack, wielding a special tool fuelled by scrap.

The tool can use scrap to build new platforms or as shotgun ammo. The robot can also use scrap as spare parts to fix any damage to its body.  Alternatively, in a pinch it can break parts off its body, taking damage but gaining scrap.

Gain scrap by breaking the ground where you stand, but be careful. One broken block's worth of scrap does not equal one new block built.

Music and SFX came from Freesound.org

Note: There's no real "ending" by design. Either die or return to the house after fighting the boss.

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